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Kyle Cassidy

Hello! A little about me... I'm a thinker, a visualizer and a creator. I'm happiest when I'm making something out of nothing and can allow my mind to drift into imagination. With over 20 years of experience in the commercial and film post production industry, I'm well versed in what it takes to make amazing content both technically and creatively. Working hard and continuously feeding my cravings to learn and expand has always been a corner stone to success.

For the majority of my career I've supervised teams of talented artists for visual effects and CG animation. During that time I've been exposed to a wide variety of free thinking that spans many styles, brands and personalities. Having spent a large amount of my career at Psyop, I have absorbed and learned from some of the best creative talent the industry has to offer. Today, I am continuing to grow as not just a CG artist but also as a Creative Director. My passions include sports, gaming, music and just about anything that let's the mind wander into an imaginative state. This industry has afforded me so many opportunities to see so much. Whether it is Los Angeles, New York, Chicago, Seattle, London, Lisbon, Prague or Bucharest, I have found there's a limitless world of culture and knowledge to experience. I'm excited for the ride ahead! Have a look around and enjoy!

Education

  • Savannah College of Art & Design
  • Pratt Institute

Experience

  • Psyop
  • Brand New School
  • Motion Theory
  • Superfad
  • Luma Pictures

Software

  • Autodesk Maya
  • Autodesk Mudbox
  • Autodesk Substance Painter
  • Arnold Render
  • MEL Scripting / Python

Bio

Growing up I was always drawing, painting, building and imagining. Choosing a career to pursue was one of the easiest choices of my life. Computer animation was fairly new and emerging during the time I was looking at universities and colleges. Knowing I wanted to be a part of this new technology and art, I decided to attend Pratt Institute in Brooklyn, NY. NYC was a place I had wanted to be but after a year there I found myself overwhelmed by the dense city. This would lead to my eventual transfer to SCAD where I eventually graduated with a Bachelor of Fine Arts. To put it best Pratt refined my foundations of fine arts while SCAD advanced my knowledge of the digital arts. Both played a vital role in terms of my career and the person I am today. After graduation it was time to get a job and where better to do that than Los Angeles.

I started my career at Luma Pictures. The opportunity they gave me provided me the ability to gain massive amounts of knowledge as a young aspiring artist. Starting as a rotoscope artist, I eventually moved into the 3D side and took on lower level roles such as render wrangling and camera tracking. As I progressed within Luma, I was beginning to gain a bit more experience in my true passion of lighting. While I was still a junior lighter, I realized that the slow grind of films wasn't for me. The growth and knowledge learned at a facility that valued organization, pipelines and quality gave me a platform to move out into the world and build my career.

My next steps included various freelance / permalancer gigs in the commercial industry. While I spent the larger portion of my freelance time at Brand New School, I found pockets of work to build my network at other places such as Motion Theory, Superfad and Stardust. After spending a summer in NY at BNS in 2006, I met a group of friends that would eventually change the course of my career.

Psyop opened an office in Los Angeles in 2008. I began to freelance for them as they were still getting their footing in the LA market. Little did I know that this would be my last freelance job for the foreseeable future. I decided to take a staff position in 2009 with my growing desire to start supervising jobs and take the next big steps forward.  

Having now spent over 15 years working at Psyop, I have learned a massive amount. Some of those skills and traits include leadership, project management and helping to contribute to growing young talent. I also had the ability to help apply my knowledge as we looked to advance a very basic pipeline into one that is now far more advanced. This inspired me to teach myself how to write MEL code which has now branched into Python. Being a supervisor doesn't hinder my desire to continue being an artist. As a generalist I have been able to find a balance between managing projects and being a hands on contributor to the art work itself. Psyop has also provided me with the ability to work one on one with our directors. This experience has it's own value and has allowed me to help contribute ideas as well as collaborate to ensure their visions are achievable in an ever changing industry.

As I have now begun to expand my horizons, I have charted into more creative roles. I am currently beginning to get my grounding as a staff director at Psyop. The excitement is limitless and I am really looking forward to expanding my career beyond just the VFX world.